﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Pancernik_WPF.Base
{
    public struct Fog
    {
        public float Start
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public float End
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int Density
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public System.Drawing.Color Color
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public FogStyle Style
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }
    }

    public enum FogStyle
    {
        Linear,
        Exponential,
        Exponential2,
    }
}
